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Fighting Maze 11

August 31st, 2012, 11:25 am



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Author Comments

Kenny the fox August 31st, 2012, 11:25 am
Hi-Jump Kick. Gotta love that move, especially if it fails...

And sorry for not responding to comments yesterday. My Internet decided to be poopy as always and went down before i could do anything. So i spent the time replaying Super Mario Sunshine.
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User Comments

Gigi19972010 August 31st, 2012, 11:32 am
And this is the part where he kil- *shot*
Kenny the fox August 31st, 2012, 11:33 am
@Gigi19972010: SPACEEEE.
RioluMasters (Guest) August 31st, 2012, 11:34 am
Was that fail needed Hitmonlee?Could have used some thing like Close Combat instead.
Muddykip64 August 31st, 2012, 11:37 am
@RioluMasters: But he didn't. And that's what matters.
GengarZilla August 31st, 2012, 11:43 am
@Muddykip64: Hi Jump Kick outdamages Close Combat in base power anyway.
GrovyleGoodbye128 August 31st, 2012, 1:19 pm
Yeah, but it can easily be blocked.
GengarZilla August 31st, 2012, 2:16 pm
@GrovyleGoodbye128: Close Combat's defense drops have often ruined things for me in battles though... I only really consider that move if it's the only good Fighting move available for a Pokemon, like Staraptor. Superpower falls into the same category.
Wheatley 2.0 August 31st, 2012, 8:27 pm
@Gigi19972010: hello. This is the part where I kill you.
Kenny the fox August 31st, 2012, 10:36 pm
@RioluMasters: Nope, wasn't. But he did it.
@Muddykip64: Exactly.
@GengarZilla: Yeah, though there's the ''Hurt if you miss'' catch.
@GrovyleGoodbye128: Most of the time.
@GengarZilla: I so agree with you on that one.
@Janobii: Indeed.
@Wheatley 2.0: Portal references yay
GengarZilla September 1st, 2012, 8:56 am
@Kenny the fox: Before Gen V, only 1HP was lost if the move missed anyway. Since that looked a lot more than 1HP lost I'm guessing Gen V rules are being used for that move here.

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